Ray of Sickness

Ray of Sickness
Level2nd Level Casting Time1 action Range20m
AoESingle DurationInstantaneous
SchoolDebilitation ComponentsV, S
ClassesArcanist, Geomancer, Trickster

You shoot a green beam of energy, sickening a creature.

Make a ranged spell attack against the target. On hit, it takes 4d10 Poison damage. Then, the target makes a Constitution saving throw, potentially becoming

Sickened
.

Critical Success (+10). The target is unaffected.
Success. The target becomes Sickened for 1 round.
Failure. The target becomes Sickened for 1 minute.
Critical Failure (–10). As failure, except the target also takes half of the Poison damage it initially took at the end of its next turn.


At Higher Levels: Increase the damage by 1d10 for each spell level increase.