Level | 2nd Level | Casting Time | 1 action | Range | 20m |
---|---|---|---|---|---|
AoE | Single | Duration | Instantaneous | ||
School | Debilitation | Components | V, S | ||
Classes | Arcanist, Geomancer, Trickster |
You shoot a green beam of energy, sickening a creature.
Make a ranged spell attack against the target. On hit, it takes 4d10 Poison damage. Then, the target makes a Constitution saving throw, potentially becoming
Critical Success (+10). The target is unaffected.
Success. The target becomes Sickened for 1 round.
Failure. The target becomes Sickened for 1 minute.
Critical Failure (–10). As failure, except the target also takes half of the Poison damage it initially took at the end of its next turn.
At Higher Levels: Increase the damage by 1d10 for each spell level increase.